Educational Games with Technology
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By: Melissa, Ethan, Andrea, and Amanda
One group of my classmates researched and found online games that enhance student learning. In their presentation they each created their own videos highlighting their own findings. In their presentation they included online games, such as Minecraft Education, and several sites for different subject areas. For their presentation, and videos they used screen recordings, and voiceovers. Below are some of the sites they listed and subject areas they covered.
Math Online Games:
Language Art Online Games:
Diverse Leaner Online Games:
–IXL
Pros
-Improves student engagement
-It offers both visuals and auditory stimulus education concepts
-Online games aren’t limited by cost or space
Cons
-Accesibility issues with wifi connection -Students may be distracted by the games during instructional time
-Students could be more focused on game concepts instead of the educational content
Enhancing Mental Health with Technology
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By: Somer, Kylie, Isabella, Josie, and Ashlynn
The other group decided to base their tech project on how technology can be used to enhance mental health in the classroom. To present their findings they created a website.
Music:
My classmates research revealed that music can have a soothing affect for students, and also be uplifting.
-Lofi Beats
Mindfulness (Apps):
Guided meditation and breahing exercises can promote a healthier classroom environment
–Calm
Movement:
Teachers can used movement as an aid to promote students focus, and postive attitude at school
–Yoga
Adapted Learning:
Method of learning that is specialized to meet every students individual needs.
Language Barrier Apps:
Non Verbal Communication Apps:
Digital Journalling & Affirmation Station
Affirmation stations in the classroom promote positive reinforcements, and self confidence.
Digital Journaling Apps:
-GoodNotes
– ClickUp
-The Five Minute Journal
-Finch: Self Care Pet
-Me: A Kid’s Diary
-Simple Diary – Journaling
PRos
-Lots of recources available
-promote wellbeing of students
COns
-Thne educator must read the room before using one of these methods